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How to fix the positions of the buttons in any resolution

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In my game,i am providing three buttons in the bottom of the screen,one for back,one for shuffle and one for settings.,i want to arrange them in a order that,whenever i open my game on any device buttons remain on their own positions,is it posible..?? void OnGUI() { GUI.Label( new Rect( 0, 40, 200, 50 ), "Timer: " +timerFormatted , mystyle ); GUI.Label( new Rect( 300, 40, 120, 50 ), "Moves: " +click , mystyle ); if (GUI.Button (new Rect (20, Screen.height - 60, (Screen.width/2)-100, (Screen.width/2)-20), "Back ",mystyle1 ) ) { displayDialog=true; } if (displayDialog) { windowRect = GUI.Window (0, windowRect, WindowFunction, "Save !!!"); } if (GUI.Button (new Rect (Screen.width/2, Screen.height - 60,(Screen.width/2)-100,(Screen.width/2)-20), "Shuffle ",mystyle1)) { ChangePosition(); } if (GUI.Button (new Rect ((Screen.width/2)-350, Screen.height - 60, (Screen.width/2)-100,(Screen.width/2)-20), "Settings ",mystyle1)) { Application.LoadLevel("Settings"); } } public void WindowFunction (int windowID) { GUI.Label( new Rect( 40, 40, 200, 100 ), "Do you want to save ?? " ); if (GUI.Button (new Rect (10, 70,70, 20), "Yes ")) { Himani(); Application.LoadLevel("level02"); } if (GUI.Button (new Rect (120, 70, 70,20), "No ")) { Application.LoadLevel("level02"); } }

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