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How to swap object again?

i have create the game in which object is swapping it's position with empty game object. problem occur when i click first time on the object it swap.,but when i click again on same object it does not swap it's position. what am i doing wrong..??please help **board.cs** void Start () { for(int a=GridHeight;a>0;a--){ for(int b=0;b(); gems.Add(gemComponent); if(a==1 && b==3) { gemComponent.cube.renderer.enabled = false; } } gameObject.transform.position = new Vector3 (-2.5f, -2.5f, 0); } public void SwapGem(Gem gem1) { gem1start = gem1.transform.position; gem1end = gemComponent.transform.position; if (gemComponent.IsNeighbourWith(gem1)) { gem2start = gem1end; gem2end = gem1start; gem1.transform.position = gem2start; gemComponent.transform.position = gem2end; } for (int i = 0; i < gems.Count; i++) { if(gems[i].transform.position != gems[randomIndex].transform.position) { print ("not"); }else{ //Application.LoadLevel("level02"); print ("yes"); } } } **Feeler.cs** void OnTriggerEnter(Collider c) { //owner.RemoveNeighbor(c.GetComponent()); if (c.tag == "Gem") { owner.AddNeighbor(c.GetComponent ()); } } void OnTriggerExit(Collider c) { if(c.tag =="Gem") { owner.RemoveNeighbor(c.GetComponent()); } } **Gems.cs** public void AddNeighbor(Gem g) { if (!Neighbors.Contains (g)) { Neighbors.Add (g); } } public void OnMouseDown() { if (!GameObject.Find ("board").GetComponent ().isSwapping) { GameObject.Find ("board").GetComponent ().SwapGem (this); } } public void RemoveNeighbor(Gem g) { Neighbors.Remove(g); }

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